Age | Commit message (Expand) | Author |
2012-08-30 | Application now triggers an initial window resize | Marc Sunet |
2012-08-30 | Viewport now recomputed on resize; added GLFW symbols to export list | Marc Sunet |
2012-08-29 | Fixed rpgTransform | Marc Sunet |
2012-08-29 | Fix: animation speed now taken into account in update | Marc Sunet |
2012-08-29 | Added animation speed to AnimatedModelRenderer | Marc Sunet |
2012-08-29 | GameObject takes a Matrix3; Loader changed to load 2D game objects | Marc Sunet |
2012-08-29 | Changed game object field name to type | Marc Sunet |
2012-08-29 | Button delays are now properly reset | Marc Sunet |
2012-08-29 | Render now calls useProgram | Marc Sunet |
2012-08-29 | Changed Octree to QuadTree | Marc Sunet |
2012-08-29 | Loader can now load GameObjects | Marc Sunet |
2012-08-29 | Added 'up' to Spatial2 | Marc Sunet |
2012-08-28 | Added Spatial2 and Spatial3; removed Spatial | Marc Sunet |
2012-08-28 | Added model boxes. | Marc Sunet |
2012-08-28 | · Moved mathematical entities in Collision to Math. | Marc Sunet |
2012-08-11 | OBJ loader rewritten in C | Marc Sunet |
2012-08-10 | Major rework: Model is now both C and Haskell friendly | Marc Sunet |
2012-08-08 | Moved IDStore to Store.ID. Created generic Store | Marc Sunet |
2012-08-08 | Model transformVerts and transformNormals are now two separate functions | Marc Sunet |
2012-08-08 | Added Spear.IDStore | Marc Sunet |
2012-08-07 | Added setVelocity, setAcceleration, and type synonyms Velocity and Acceleration | Marc Sunet |
2012-08-06 | Added physics module | Marc Sunet |
2012-08-02 | · Changed the way game objects are created by the loader for more flexibility. | Marc Sunet |
2012-08-01 | fixed inverse transform, added orbit and lookAt functions | Marc Sunet |
2012-07-31 | initial commit | Marc Sunet |