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#include "widget.h"
#define Min(a, b) ((a) < (b) ? (a) : (b))
#define Max(a, b) ((a) > (b) ? (a) : (b))
uiTable* uiMakeTable(int rows, int cols, const char** header) {
uiTable* table = UI_NEW(uiTable);
*table = (uiTable){
.widget = (uiWidget){.type = uiTypeTable},
.rows = rows,
.cols = cols,
.widths = (cols > 0) ? calloc(cols, sizeof(int)) : 0,
.header = header ? calloc(cols, sizeof(uiCell)) : 0,
.cells = (rows * cols > 0) ? calloc(rows, sizeof(uiCell*)) : 0,
.flags = {0},
};
if (header) {
for (int col = 0; col < cols; ++col) {
table->header[col].text = string_new(header[col]);
}
}
return table;
}
void uiTableClear(uiTable* table) {
assert(table);
// Free row data.
if (table->cells) {
for (int row = 0; row < table->rows; ++row) {
for (int col = 0; col < table->cols; ++col) {
string_del(&table->cells[row][col].text);
}
free(table->cells[row]);
}
free(table->cells);
table->cells = 0;
}
table->rows = 0;
// Clear row widths.
for (int i = 0; i < table->cols; ++i) {
table->widths[i] = 0;
}
table->offset = 0;
table->flags.vertical_overflow = 0;
}
void uiTableAddRow(uiTable* table, const char** row) {
assert(table);
table->rows++;
uiCell** cells = realloc(table->cells, table->rows * sizeof(uiCell*));
ASSERT(cells);
table->cells = cells;
uiCell** pLastRow = TableGetLastRow(table);
*pLastRow = calloc(table->cols, sizeof(uiCell));
ASSERT(*pLastRow);
uiCell* lastRow = *pLastRow;
for (int col = 0; col < table->cols; ++col) {
lastRow[col].text = string_new(row[col]);
}
}
void uiTableSet(uiTable* table, int row, int col, const char* text) {
assert(table);
assert(text);
TableGetCellMut(table, row, col)->text = string_new(text);
}
const char* uiTableGet(const uiTable* table, int row, int col) {
assert(table);
return string_data(TableGetCell(table, row, col)->text);
}
void uiTableScroll(uiTable* table, int row) {
assert(table);
table->offset = Min(table->rows - table->num_visible_rows, Max(0, row));
SyncScrollbarToTable(table);
}
void SyncScrollbarToTable(uiTable* table) {
assert(table);
ScrollbarScroll(
&table->scrollbar, (int)((double)table->offset / (double)table->rows *
(double)table->height));
}
void SyncTableToScrollbar(uiTable* table) {
assert(table);
table->offset = (int)((double)table->scrollbar.handle_y /
(double)table->height * (double)table->rows);
}
const uiCell* TableGetCell(const uiTable* table, int row, int col) {
assert(table);
return &table->cells[row][col];
}
uiCell* TableGetCellMut(uiTable* table, int row, int col) {
assert(table);
return (uiCell*)TableGetCell(table, row, col);
}
uiCell** TableGetLastRow(uiTable* table) {
assert(table);
assert(table->rows > 0);
return &table->cells[table->rows - 1];
}
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