#include <gfx/app.h>

#include <assert.h>

const int   WIDTH   = 960;
const int   HEIGHT  = 600;
const int   MAX_FPS = 60;
const char* TITLE   = "iso3d";

typedef struct GfxAppState {
  int unused;
} GfxAppState;

bool Init(GfxAppState* state, int argc, const char** argv) {
  assert(state);

  (void)argc;
  (void)argv;

  return true;
}

void Shutdown(GfxAppState* state) {
  assert(state);
  //
}

void Update(GfxAppState* state, double t, double dt) {
  assert(state);

  (void)t;
  (void)dt;
}

void Render(GfxAppState* state) {
  assert(state);
  //
}

void Resize(GfxAppState* state, int width, int height) {
  assert(state);

  (void)width;
  (void)height;
}

GFX_APP_MAIN(WIDTH, HEIGHT, MAX_FPS, TITLE)