From 9fa21837ae7b54b62ea09939473aa987f07eaf90 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Wed, 9 Jul 2025 19:45:49 -0700 Subject: Rename scene_memory -> memory --- src/scene/scene_memory.h | 39 --------------------------------------- 1 file changed, 39 deletions(-) delete mode 100644 src/scene/scene_memory.h (limited to 'src/scene/scene_memory.h') diff --git a/src/scene/scene_memory.h b/src/scene/scene_memory.h deleted file mode 100644 index d175cba..0000000 --- a/src/scene/scene_memory.h +++ /dev/null @@ -1,39 +0,0 @@ -/// Memory management of scene objects. -#pragma once - -#include "types.h" - -/// Initialize scene memory. -/// -/// The scene memory guarantees that every object maps to an index different -/// than 0. This way, 0 can be used as a special index to denote "no value". -void scene_mem_init(); - -/// Destroy the scene memory and all allocated objects. -void scene_mem_destroy(); - -#define NAMED_INDEX(name) name##_idx - -#define DECL_MEMORY(name, type) \ - typedef struct type type; \ - /* xyz* mem_alloc_xyz() */ \ - type* mem_alloc_##name(); \ - /* mem_free_xyz(xyz**) */ \ - void mem_free_##name(type**); \ - /* xyz* mem_get_xyz(xyz_idx); */ \ - type* mem_get_##name(NAMED_INDEX(name)); \ - /* xyz_idx mem_get_xyz_index(const xyz*); */ \ - NAMED_INDEX(name) mem_get_##name##_index(const type*); - -DECL_MEMORY(anima, Anima) -DECL_MEMORY(animation, Animation) -DECL_MEMORY(camera, SceneCamera) -DECL_MEMORY(light, Light) -DECL_MEMORY(material, Material) -DECL_MEMORY(mesh, Mesh) -DECL_MEMORY(mesh_link, MeshLink) -DECL_MEMORY(model, Model) -DECL_MEMORY(node, SceneNode) -DECL_MEMORY(object, SceneObject) -DECL_MEMORY(scene, Scene) -DECL_MEMORY(skeleton, Skeleton) -- cgit v1.2.3