diff options
Diffstat (limited to 'src/llr/llr.c')
-rw-r--r-- | src/llr/llr.c | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/src/llr/llr.c b/src/llr/llr.c index e5242e7..664c9a4 100644 --- a/src/llr/llr.c +++ b/src/llr/llr.c | |||
@@ -201,11 +201,20 @@ static void configure_state(LLR* renderer) { | |||
201 | } | 201 | } |
202 | } | 202 | } |
203 | 203 | ||
204 | if (renderer->material_changed || renderer->shader_changed) { | ||
205 | renderer->material_changed = false; | ||
206 | |||
207 | gfx_material_activate(renderer->shader, renderer->material); | ||
208 | } | ||
209 | |||
204 | if (renderer->shader_changed) { | 210 | if (renderer->shader_changed) { |
205 | renderer->shader_changed = false; | 211 | renderer->shader_changed = false; |
206 | gfx_activate_shader_program(renderer->shader); | 212 | gfx_activate_shader_program(renderer->shader); |
207 | } | 213 | } |
208 | 214 | ||
215 | // TODO: At present, this results in many redundant calls to | ||
216 | // glGetUniformLocation() and glUniformXyz(). Look at the trace. | ||
217 | // | ||
209 | // Must be called after activating the program. | 218 | // Must be called after activating the program. |
210 | gfx_apply_uniforms(renderer->shader); | 219 | gfx_apply_uniforms(renderer->shader); |
211 | } | 220 | } |
@@ -296,6 +305,14 @@ void gfx_llr_clear_skeleton(LLR* renderer) { | |||
296 | renderer->skeleton_changed = true; | 305 | renderer->skeleton_changed = true; |
297 | } | 306 | } |
298 | 307 | ||
308 | void gfx_llr_set_material(LLR* renderer, const Material* material) { | ||
309 | assert(renderer); | ||
310 | assert(material); | ||
311 | |||
312 | renderer->material = material; | ||
313 | renderer->material_changed = true; | ||
314 | } | ||
315 | |||
299 | void gfx_llr_set_camera(LLR* renderer, const Camera* camera) { | 316 | void gfx_llr_set_camera(LLR* renderer, const Camera* camera) { |
300 | assert(renderer); | 317 | assert(renderer); |
301 | 318 | ||
@@ -331,7 +348,7 @@ void gfx_llr_render_mesh(LLR* renderer, const Mesh* mesh) { | |||
331 | assert(mesh->geometry); | 348 | assert(mesh->geometry); |
332 | assert(mesh->material); | 349 | assert(mesh->material); |
333 | 350 | ||
334 | gfx_material_activate(renderer->shader, mesh->material); | 351 | gfx_llr_set_material(renderer, mesh->material); |
335 | gfx_llr_render_geometry(renderer, mesh->geometry); | 352 | gfx_llr_render_geometry(renderer, mesh->geometry); |
336 | } | 353 | } |
337 | 354 | ||